Digital Technology

Digital Technology

WJEC GSCE

The WJEC GCSE qualification in Digital Technology is a broad-based qualification that allows learners to build on the digital skills, knowledge and understanding that is used both in their school and everyday lives. The qualification is designed for learners who wish to begin their journey towards a career that utilises digital technologies or to progress onto advanced level programmes of learning involving digital technologies.

The qualification will allow learners to develop their understanding of the range of digital technology systems at use in our connected and globalised society. It will also allow learners to explore the ever-evolving nature of digital technology systems and how these systems can be used productively, creatively and safely.

This WJEC GCSE specification in Digital Technology will enable learners to:

  • become independent, confident and knowledgeable users of existing, new and emerging digital technologies

  • develop knowledge of different digital technology systems used across a range of occupational sectors

  • understand the impact digital technologies can have on individuals and wider society and the ways in which they can bring about change • develop skills in organising and analysing data to identify trends and audiences

  • become creators of digital products, in a variety of formats and for a variety of purposes, that meet specified, authentic needs

  • develop transferable skills in using a range of hardware and software

  • develop their understanding of the systems development life cycle and of how ideas can become products.

Assessment

The digital world On-screen examination: 1 hour 30 minutes 40% of qualification An assessment (taken on-screen), comprising of a range of question types to assess specification content related to digital technology systems, the value of digital technology and perspectives on digital technology.
Digital practices Non-exam assessment: 45 hours 40% of qualification A non-examined assessment comprising of two sections. In Section A candidates will interrogate a supplied data set imported into a spreadsheet in order to inform Section B, where they will create a website incorporating either an animation or a game related to a set context.
Communicating in the digital world Non-exam assessment: 15 hours 20% of qualification A non-examined assessment focusing on marketing digital assets using social media. Candidates will create digital assets related to a set context and then formulate an online digital communications campaign around them.